Components
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Unity Ads Banner
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Description
To obtain the Game Id we must go to developer dashboard > projects > select project:
To obtain the Placement Id we must go to:
An enter in banner:
Unity Ads Banner
The Unity Ads Banner is a component allows to place ads in your application. Banner ads are a form of smaller sized graphical ads, typically including static images & text to convey a marketing message.
In order to use Unity Ads we must create an account in Unity. -
Events
- On Unity Banner Show
- Event called when the banner is first visible to the user.
- On Unity Banner Click
- Event called when the banner is clicked.
- On Unity Banner Error
- Event called when an error occurred, and the banner failed to load or show.
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Procedures
- Show Unity Banner
- Method for requesting an ad for the banner.
- Is Banner Ready To Show
- Returns true if UnityAds is initialized. If its initialized you can use "Show unity Banner".
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Properties
- Unity Game Id
- The Unity Game ID for your Project.
- Test Mode
- Enables Test Mode. While Test Mode is enabled, only test ads will be shown. Test ads do not generate any stats or revenue.
- Height
- To set the height of the banner.
- Height in percentage
- To set the percentage height of the banner.
- Width
- To set the width of the banner.
- Width in percentage
- To set the width in percentage of the banner.
- Visible
- Specifies whether the banner should be visible on the screen. The value is true if the component is displayed and false if it is hidden.
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Example
- Adding Unity Ads Banner
- In this case we added 'Game Id' and 'Test Mode' in Event 'Initialize' from Screen.
Next, we added one Button and use the Event 'On Click' for show Banner.
We compile and we already have our ad